solstice-solver

Solver library of the solstice app
git clone git://git.meso-star.com/solstice-solver.git
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test_ssol_solver3.c (7106B)


      1 /* Copyright (C) 2018-2026 |Meso|Star> (contact@meso-star.com)
      2  * Copyright (C) 2016, 2018 CNRS
      3  *
      4  * This program is free software: you can redistribute it and/or modify
      5  * it under the terms of the GNU General Public License as published by
      6  * the Free Software Foundation, either version 3 of the License, or
      7  * (at your option) any later version.
      8  *
      9  * This program is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     12  * GNU General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU General Public License
     15  * along with this program. If not, see <http://www.gnu.org/licenses/>. */
     16 
     17 #include "ssol.h"
     18 #include "test_ssol_utils.h"
     19 #include "test_ssol_materials.h"
     20 
     21 #define PLANE_NAME SQUARE
     22 #define HALF_X 1
     23 #define HALF_Y 1
     24 #include "test_ssol_rect_geometry.h"
     25 
     26 #define POLYGON_NAME POLY
     27 #define HALF_X 10
     28 #define HALF_Y 10
     29 #include "test_ssol_rect2D_geometry.h"
     30 
     31 #include <rsys/double33.h>
     32 
     33 #include <star/s3d.h>
     34 #include <star/ssp.h>
     35 
     36 static void
     37 get_wlen(const size_t i, double* wlen, double* data, void* ctx)
     38 {
     39   double wavelengths[3] = { 1, 2, 3 };
     40   double intensities[3] = { 1, 0.8, 1 };
     41   CHK(i < 3);
     42   (void)ctx;
     43   *wlen = wavelengths[i];
     44   *data = intensities[i];
     45 }
     46 
     47 int
     48 main(int argc, char** argv)
     49 {
     50   struct mem_allocator allocator;
     51   struct ssol_device* dev;
     52   struct ssp_rng* rng;
     53   struct ssol_scene* scene;
     54   struct ssol_shape* square;
     55   struct ssol_vertex_data attribs[1] = { SSOL_VERTEX_DATA_NULL__ };
     56   struct ssol_shape* quad_square;
     57   struct ssol_carving carving = SSOL_CARVING_NULL;
     58   struct ssol_quadric quadric = SSOL_QUADRIC_DEFAULT;
     59   struct ssol_punched_surface punched = SSOL_PUNCHED_SURFACE_NULL;
     60   struct ssol_material* m_mtl;
     61   struct ssol_material* v_mtl;
     62   struct ssol_mirror_shader shader = SSOL_MIRROR_SHADER_NULL;
     63   struct ssol_object* m_object;
     64   struct ssol_object* t_object;
     65   struct ssol_instance* heliostat;
     66   struct ssol_instance* target;
     67   struct ssol_sun* sun;
     68   struct ssol_spectrum* spectrum;
     69   struct ssol_estimator* estimator;
     70   struct ssol_mc_global mc_global;
     71   struct ssol_mc_receiver mc_rcv;
     72   double dir[3];
     73   double transform[12]; /* 3x4 column major matrix */
     74   double area;
     75   size_t count;
     76   double m, std;
     77   (void) argc, (void) argv;
     78 
     79   d3_splat(transform + 9, 0);
     80   d33_rotation_pitch(transform, PI); /* flip faces: invert normal */
     81   transform[11] = 2; /* +2 offset along Z axis */
     82 
     83   mem_init_proxy_allocator(&allocator, &mem_default_allocator);
     84 
     85   CHK(ssol_device_create
     86     (NULL, &allocator, SSOL_NTHREADS_DEFAULT, 0, &dev) == RES_OK);
     87 
     88   CHK(ssp_rng_create(&allocator, SSP_RNG_THREEFRY, &rng) == RES_OK);
     89   CHK(ssol_spectrum_create(dev, &spectrum) == RES_OK);
     90   CHK(ssol_spectrum_setup(spectrum, get_wlen, 3, NULL) == RES_OK);
     91   CHK(ssol_sun_create_directional(dev, &sun) == RES_OK);
     92   CHK(ssol_sun_set_direction(sun, d3(dir, 1, 0, -1)) == RES_OK);
     93   CHK(ssol_sun_set_spectrum(sun, spectrum) == RES_OK);
     94   CHK(ssol_sun_set_dni(sun, 1000) == RES_OK);
     95   CHK(ssol_scene_create(dev, &scene) == RES_OK);
     96   CHK(ssol_scene_attach_sun(scene, sun) == RES_OK);
     97 
     98   /* Create scene content */
     99 
    100   CHK(ssol_shape_create_mesh(dev, &square) == RES_OK);
    101   attribs[0].usage = SSOL_POSITION;
    102   attribs[0].get = get_position;
    103   CHK(ssol_mesh_setup(square, SQUARE_NTRIS__, get_ids,
    104     SQUARE_NVERTS__, attribs, 1, (void*) &SQUARE_DESC__) == RES_OK);
    105 
    106   CHK(ssol_shape_create_punched_surface(dev, &quad_square) == RES_OK);
    107   carving.get = get_polygon_vertices;
    108   carving.operation = SSOL_AND;
    109   carving.nb_vertices = POLY_NVERTS__;
    110   carving.context = &POLY_EDGES__;
    111   quadric.type = SSOL_QUADRIC_PLANE;
    112   punched.nb_carvings = 1;
    113   punched.quadric = &quadric;
    114   punched.carvings = &carving;
    115   CHK(ssol_punched_surface_setup(quad_square, &punched) == RES_OK);
    116 
    117   CHK(ssol_material_create_mirror(dev, &m_mtl) == RES_OK);
    118   shader.normal = get_shader_normal;
    119   shader.reflectivity = get_shader_reflectivity;
    120   shader.roughness = get_shader_roughness;
    121   CHK(ssol_mirror_setup(m_mtl, &shader, SSOL_MICROFACET_BECKMANN) == RES_OK);
    122   CHK(ssol_material_create_virtual(dev, &v_mtl) == RES_OK);
    123 
    124   CHK(ssol_object_create(dev, &m_object) == RES_OK);
    125   CHK(ssol_object_add_shaded_shape(m_object, quad_square, m_mtl, m_mtl) == RES_OK);
    126   CHK(ssol_object_instantiate(m_object, &heliostat) == RES_OK);
    127   CHK(ssol_instance_set_receiver(heliostat, SSOL_FRONT, 0) == RES_OK);
    128   CHK(ssol_scene_attach_instance(scene, heliostat) == RES_OK);
    129 
    130   CHK(ssol_object_create(dev, &t_object) == RES_OK);
    131   CHK(ssol_object_add_shaded_shape(t_object, square, v_mtl, v_mtl) == RES_OK);
    132   CHK(ssol_object_instantiate(t_object, &target) == RES_OK);
    133   CHK(ssol_instance_set_transform(target, transform) == RES_OK);
    134   CHK(ssol_instance_set_receiver(target, SSOL_FRONT, 0) == RES_OK);
    135   CHK(ssol_instance_sample(target, 0) == RES_OK);
    136   CHK(ssol_scene_attach_instance(scene, target) == RES_OK);
    137 
    138 #define N__ 20000
    139   CHK(ssol_solve(scene, rng, N__, 0, NULL, &estimator) == RES_OK);
    140   CHK(ssol_estimator_get_realisation_count(estimator, &count) == RES_OK);
    141   CHK(count == N__);
    142 #define COS cos(PI / 4)
    143 #define DNI_cos (1000 * COS)
    144   m = 4 * DNI_cos;
    145 #define SQR(x) ((x)*(x))
    146   std = sqrt((SQR(400*DNI_cos) / 100 - SQR(4*DNI_cos)) / (double)count);
    147   CHK(ssol_estimator_get_mc_global(estimator, &mc_global) == RES_OK);
    148   printf("Shadows = %g +/- %g\n", mc_global.shadowed.E, mc_global.shadowed.SE);
    149   printf("Missing = %g +/- %g\n", mc_global.missing.E, mc_global.missing.SE);
    150   printf("Cos = %g +/- %g\n", mc_global.cos_factor.E, mc_global.cos_factor.SE);
    151   CHK(eq_eps(mc_global.shadowed.E, 0, 1e-4) == 1);
    152   CHK(eq_eps(mc_global.missing.E, 400 * DNI_cos, 1e-4) == 1); /* nothing absorbed */
    153   CHK(eq_eps(mc_global.cos_factor.E, COS, 1e-4) == 1);
    154   CHK(ssol_estimator_get_mc_receiver
    155     (estimator, target, SSOL_FRONT, &mc_rcv) == RES_OK);
    156   printf("Ir(target) = %g +/- %g\n",
    157     mc_rcv.incoming_flux.E, mc_rcv.incoming_flux.SE);
    158   CHK(eq_eps(mc_rcv.incoming_flux.E, m, 2 * std) == 1);
    159   CHK(eq_eps(mc_rcv.incoming_flux.SE, std, 10) == 1);
    160   CHK(ssol_estimator_get_failed_count(estimator, &count) == RES_OK);
    161   CHK(count == 0);
    162   CHK(ssol_instance_get_area(heliostat, &area) == RES_OK);
    163   CHK(eq_eps(area, 400, DBL_EPSILON) == 1);
    164 
    165   /* Free data */
    166   CHK(ssol_instance_ref_put(heliostat) == RES_OK);
    167   CHK(ssol_instance_ref_put(target) == RES_OK);
    168   CHK(ssol_object_ref_put(m_object) == RES_OK);
    169   CHK(ssol_object_ref_put(t_object) == RES_OK);
    170   CHK(ssol_shape_ref_put(square) == RES_OK);
    171   CHK(ssol_shape_ref_put(quad_square) == RES_OK);
    172   CHK(ssol_material_ref_put(m_mtl) == RES_OK);
    173   CHK(ssol_material_ref_put(v_mtl) == RES_OK);
    174   CHK(ssol_device_ref_put(dev) == RES_OK);
    175   CHK(ssol_estimator_ref_put(estimator) == RES_OK);
    176   CHK(ssol_scene_ref_put(scene) == RES_OK);
    177   CHK(ssp_rng_ref_put(rng) == RES_OK);
    178   CHK(ssol_spectrum_ref_put(spectrum) == RES_OK);
    179   CHK(ssol_sun_ref_put(sun) == RES_OK);
    180 
    181   check_memory_allocator(&allocator);
    182   mem_shutdown_proxy_allocator(&allocator);
    183   CHK(mem_allocated_size() == 0);
    184 
    185   return 0;
    186 }