solstice-solver

Solver library of the solstice app
git clone git://git.meso-star.com/solstice-solver.git
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commit c46e726f6172854e18ed28c59eb3594e0f8f940c
parent 3c6ab9d29c89b3bb14a69c020211db65d80bca36
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date:   Wed, 25 Jan 2017 10:36:23 +0100

Add a missing file.

Diffstat:
Asrc/test_ssol_by_receiver_integration.c | 180+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 180 insertions(+), 0 deletions(-)

diff --git a/src/test_ssol_by_receiver_integration.c b/src/test_ssol_by_receiver_integration.c @@ -0,0 +1,180 @@ +/* Copyright (C) CNRS 2016 +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <http://www.gnu.org/licenses/>. */ + +#include "ssol.h" +#include "test_ssol_utils.h" +#include "test_ssol_materials.h" + +#define PLANE_NAME SQUARE +#define HALF_X 1 +#define HALF_Y 1 +#include "test_ssol_rect_geometry.h" + +#define POLYGON_NAME POLY +#define HALF_X 10 +#define HALF_Y 10 +#include "test_ssol_rect2D_geometry.h" + +#include <rsys/logger.h> +#include <rsys/double33.h> + +#include <star/s3d.h> +#include <star/ssp.h> + +/******************************************************************************* +* Test main program +******************************************************************************/ +int +main(int argc, char** argv) +{ + struct logger logger; + struct mem_allocator allocator; + struct ssol_device* dev; + struct ssp_rng* rng; + struct ssol_scene* scene; + struct ssol_shape* square; + struct ssol_vertex_data attribs[1] = { SSOL_VERTEX_DATA_NULL__ }; + struct ssol_shape* quad_square; + struct ssol_carving carving = SSOL_CARVING_NULL; + struct ssol_quadric quadric = SSOL_QUADRIC_DEFAULT; + struct ssol_punched_surface punched = SSOL_PUNCHED_SURFACE_NULL; + struct ssol_material* m_mtl; + struct ssol_material* v_mtl; + struct ssol_mirror_shader shader = SSOL_MIRROR_SHADER_NULL; + struct ssol_object* m_object; + struct ssol_object* t_object; + struct ssol_instance* heliostat; + struct ssol_instance* target; + struct ssol_sun* sun; + struct ssol_spectrum* spectrum; + struct ssol_estimator *estimator1, *estimator2; + struct ssol_estimator_status status; + double dir[3]; + double wavelengths[3] = { 1, 2, 3 }; + double intensities[3] = { 1, 0.8, 1 }; + double transform[12]; /* 3x4 column major matrix */ + + (void) argc, (void) argv; + + d3_splat(transform + 9, 0); + d33_rotation_pitch(transform, PI); /* flip faces: invert normal */ + transform[11] = 2; /* +2 offset along Z axis */ + + mem_init_proxy_allocator(&allocator, &mem_default_allocator); + + CHECK(logger_init(&allocator, &logger), RES_OK); + logger_set_stream(&logger, LOG_OUTPUT, log_stream, NULL); + logger_set_stream(&logger, LOG_ERROR, log_stream, NULL); + logger_set_stream(&logger, LOG_WARNING, log_stream, NULL); + + CHECK(ssol_device_create + (&logger, &allocator, SSOL_NTHREADS_DEFAULT, 0, &dev), RES_OK); + + CHECK(ssp_rng_create(&allocator, &ssp_rng_threefry, &rng), RES_OK); + CHECK(ssol_spectrum_create(dev, &spectrum), RES_OK); + CHECK(ssol_spectrum_setup(spectrum, wavelengths, intensities, 3), RES_OK); + CHECK(ssol_sun_create_directional(dev, &sun), RES_OK); + CHECK(ssol_sun_set_direction(sun, d3(dir, 1, 0, -1)), RES_OK); + CHECK(ssol_sun_set_spectrum(sun, spectrum), RES_OK); + CHECK(ssol_sun_set_dni(sun, 1000), RES_OK); + CHECK(ssol_scene_create(dev, &scene), RES_OK); + CHECK(ssol_scene_attach_sun(scene, sun), RES_OK); + CHECK(ssol_estimator_create(dev, &estimator1), RES_OK); + CHECK(ssol_estimator_create(dev, &estimator2), RES_OK); + + /* Create scene content */ + + CHECK(ssol_shape_create_mesh(dev, &square), RES_OK); + attribs[0].usage = SSOL_POSITION; + attribs[0].get = get_position; + CHECK(ssol_mesh_setup(square, SQUARE_NTRIS__, get_ids, + SQUARE_NVERTS__, attribs, 1, (void*) &SQUARE_DESC__), RES_OK); + + CHECK(ssol_shape_create_punched_surface(dev, &quad_square), RES_OK); + carving.get = get_polygon_vertices; + carving.operation = SSOL_AND; + carving.nb_vertices = POLY_NVERTS__; + carving.context = &POLY_EDGES__; + quadric.type = SSOL_QUADRIC_PLANE; + punched.nb_carvings = 1; + punched.quadric = &quadric; + punched.carvings = &carving; + CHECK(ssol_punched_surface_setup(quad_square, &punched), RES_OK); + + CHECK(ssol_material_create_mirror(dev, &m_mtl), RES_OK); + shader.normal = get_shader_normal; + shader.reflectivity = get_shader_reflectivity; + shader.roughness = get_shader_roughness; + CHECK(ssol_mirror_set_shader(m_mtl, &shader), RES_OK); + CHECK(ssol_material_create_virtual(dev, &v_mtl), RES_OK); + + CHECK(ssol_object_create(dev, &m_object), RES_OK); + CHECK(ssol_object_add_shaded_shape(m_object, quad_square, m_mtl, m_mtl), RES_OK); + CHECK(ssol_object_instantiate(m_object, &heliostat), RES_OK); + CHECK(ssol_scene_attach_instance(scene, heliostat), RES_OK); + + CHECK(ssol_object_create(dev, &t_object), RES_OK); + CHECK(ssol_object_add_shaded_shape(t_object, square, v_mtl, v_mtl), RES_OK); + CHECK(ssol_object_instantiate(t_object, &target), RES_OK); + CHECK(ssol_instance_set_transform(target, transform), RES_OK); + CHECK(ssol_instance_set_receiver(target, SSOL_FRONT), RES_OK); + CHECK(ssol_instance_sample(target, 0), RES_OK); + CHECK(ssol_scene_attach_instance(scene, target), RES_OK); + +#define N__ 10000 +#define S_DNI_cos (4 * 1000 * cos(PI / 4)) +#define GET_RCV_STATUS ssol_estimator_get_receiver_status + CHECK(ssol_solve(scene, rng, N__, NULL, estimator1), RES_OK); + CHECK(GET_RCV_STATUS(estimator1, target, SSOL_FRONT, &status), RES_OK); + logger_print(&logger, LOG_OUTPUT, "P(target) = %g +/- %g", status.E, status.SE); + CHECK(ssol_instance_set_receiver(heliostat, SSOL_FRONT), RES_OK); + CHECK(eq_eps(status.E, S_DNI_cos, S_DNI_cos * 2e-1), 1); + CHECK(ssol_solve(scene, rng, 8 * N__, NULL, estimator2), RES_OK); + CHECK(GET_RCV_STATUS(estimator2, target, SSOL_FRONT, &status), RES_OK); + logger_print(&logger, LOG_OUTPUT, "P(target) = %g +/- %g", status.E, status.SE); + CHECK(eq_eps(status.E, S_DNI_cos, S_DNI_cos * 5e-2), 1); + CHECK(ssol_solve(scene, rng, 3 * N__, NULL, estimator1), RES_OK); + CHECK(GET_RCV_STATUS(estimator1, target, SSOL_FRONT, &status), RES_OK); + logger_print(&logger, LOG_OUTPUT, "P(target) = %g +/- %g", status.E, status.SE); + CHECK(eq_eps(status.E, S_DNI_cos, S_DNI_cos * 1e-1), 1); +#undef N__ +#undef S_DNI_cos +#undef GET_RCV_STATUS + + /* Free data */ + CHECK(ssol_instance_ref_put(heliostat), RES_OK); + CHECK(ssol_instance_ref_put(target), RES_OK); + CHECK(ssol_object_ref_put(m_object), RES_OK); + CHECK(ssol_object_ref_put(t_object), RES_OK); + CHECK(ssol_shape_ref_put(square), RES_OK); + CHECK(ssol_shape_ref_put(quad_square), RES_OK); + CHECK(ssol_material_ref_put(m_mtl), RES_OK); + CHECK(ssol_material_ref_put(v_mtl), RES_OK); + CHECK(ssol_device_ref_put(dev), RES_OK); + CHECK(ssol_estimator_ref_put(estimator1), RES_OK); + CHECK(ssol_estimator_ref_put(estimator2), RES_OK); + CHECK(ssol_scene_ref_put(scene), RES_OK); + CHECK(ssp_rng_ref_put(rng), RES_OK); + CHECK(ssol_spectrum_ref_put(spectrum), RES_OK); + CHECK(ssol_sun_ref_put(sun), RES_OK); + + logger_release(&logger); + + check_memory_allocator(&allocator); + mem_shutdown_proxy_allocator(&allocator); + CHECK(mem_allocated_size(), 0); + + return 0; +}