solstice

Compute collected power and efficiencies of a solar plant
git clone git://git.meso-star.com/solstice.git
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commit 16bf49c170b5399bff54fe5014f637e507ccf648
parent 1f263c2ff37dd66f12111c1193bdc433f78e5ceb
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu,  1 Jun 2017 15:04:22 +0200

Fix misspellings in the input man page

Diffstat:
Mdoc/solstice-input.5.txt | 12++++++------
1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/doc/solstice-input.5.txt b/doc/solstice-input.5.txt @@ -395,14 +395,14 @@ material: medium_t: *vacuum ....... + -If the media consistency is not ensure, *solstice*(1) will fail to run +If the media consistency is not ensured, *solstice*(1) will fail to run simulations. Note that by default, the surrounding medium is assumed to be the vacuum, i.e. its refractive index and its absorption are scalars whose values are 1 and 0, respectively. If an atmosphere is defined, the refractive index of the surrounding medium is still the scalar 1 but its absorption is the one of the atmosphere. In other words, to reference the surrounding medium in the *medium_i* or the *medium_t* attribute of a *dielectric* interface, one -have to define a medium whose refractive index is the scalar 1 and absorption +has to define a medium whose refractive index is the scalar 1 and absorption is either 0 or the absorption of the atmosphere if the latter is defined or not, respectively. @@ -422,7 +422,7 @@ D(wh) = exp(-tan^2(a) / m^2) / (PI * m^2 * cos^4(a)) with a = arccos(wh.N) and m the *roughness* in ]0,1] of the interface. *thin-dielectric*:: -The interface is assumed to be a thin slab of a dielectric material. The +The interface is assumed to be a thin slab of a dielectric material. The *medium_i* parameter defines the outside dielectric medium while *medium_t* is the medium of the thin slab. Incoming rays are either specularly reflected or transmitted (without deviation) according to a Fresnel term computed with @@ -447,16 +447,16 @@ effects into the thin slab. + Be careful to ensure the media consistency in the *solstice-input*(5) file; a ray travelling in a medium _A_ can only encounter a medium interface whose -*medium_i* attribute is _A_. If the media consistency is not ensure, +*medium_i* attribute is _A_. If the media consistency is not ensured, *solstice*(1) will fail to run simulations. Note that by default, the surrounding medium is assumed to be the vacuum, i.e. its refractive index and its absorption are scalars whose values are 1 and 0, respectively. If an atmosphere is defined, the refractive index of the surrounding medium is still the scalar 1 but its absorption is the one of the atmosphere. In other words, to reference the surrounding medium in the *medium_i* attribute of a -*thin-dielectric* interface, one have to define a medium whose refractive +*thin-dielectric* interface, one has to define a medium whose refractive index is the scalar 1 and absorption is either 0 or the absorption of the -atmosphere if the latter is defined or not, respectively. +atmosphere if the latter is defined. *virtual*:: Fully transparent interface.