solstice

Compute collected power and efficiencies of a solar plant
git clone git://git.meso-star.com/solstice.git
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commit 452a6677c9e0ea8b504f6758c41d2cbbbb38b9e7
parent 1dad4248e4733212a57944c55a0bd9fdd56ff25a
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed, 24 May 2017 10:15:18 +0200

Fix the input man page

Diffstat:
Mdoc/solstice-input.5.txt | 22+++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/doc/solstice-input.5.txt b/doc/solstice-input.5.txt @@ -593,10 +593,10 @@ The available triangular meshes are: sphere. *stl*:: - Path toward an external mesh file defined with respect to the *ST*ereo - *L*ithography file format. The front side of the loaded triangles is defined - with respect to their vertex ordering into the STL file: a triangle is front - facing when their vertices are clock wise ordered. + Path toward an external mesh file defined with respect to the **ST**ereo + **L**ithography file format. The front side of the loaded triangles is + defined with respect to their vertex ordering into the STL file: a triangle + is front facing when their vertices are clock wise ordered. ENTITY ------ @@ -635,7 +635,7 @@ the pivot type, and the sun directions submitted by *solstice*(1). Each entity can also have a list of *anchors*. An anchor is used to define a position relative to the entity into which it is declared. -For geometric entity one have to define if the encapsulated geometry is a +For a geometric entity one have to define if the encapsulated geometry is a *primary* geometry, i.e. a geometry directly lit by the sun and used to concentrate the solar flux (e.g. a primary mirror). One can define all the solar plant geometric entities as primaries but a well designed solar plant @@ -704,22 +704,22 @@ Two different flavours of *pivots* are available: *x_pivot* and *zx_pivot*, each with its own set of parameters and behaviour. *x_pivot*:: - Pivot with a single rotation axis: the *+X* axis in its local coordinate + Pivot with a single rotation axis: the +X axis in its local coordinate system. It has a *target* and can have a *ref_point*. Its pointing algorithm considers an incoming ray of light from the center of the sun and rotates - its children so that a specular reflection at *ref_point* using *+Z* as + its children so that a specular reflection at *ref_point* using +Z as local normal will hit the target point of the pivot, or will have the specified direction (depending of the kind of target). *zx_pivot*:: - Pivot with two rotation axis: the *+Z* axis in its local coordinate system, - then the *+X* axis in the coordinate system resulting of the *Z* rotation. + Pivot with two rotation axis: the +Z axis in its local coordinate system, + then the +X axis in the coordinate system resulting of the Z rotation. It has a *target* and can have a *ref_point* and a *spacing* that defines - the translation along the *+Y* axis after the first rotation. If not + the translation along the +Y axis after the first rotation. If not defined, *spacing* is 0. The *zx_pivot* pointing algorithm considers an incoming ray of light from the center of the sun and rotates the pivot's children of the pivot so that a specular reflection at *ref_point* using - *+Y* as local normal will hit the target point of the pivot, or will have + +Y as local normal will hit the target point of the pivot, or will have the specified direction (depending of the kind of target). Anchor