commit 452a6677c9e0ea8b504f6758c41d2cbbbb38b9e7
parent 1dad4248e4733212a57944c55a0bd9fdd56ff25a
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Wed, 24 May 2017 10:15:18 +0200
Fix the input man page
Diffstat:
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/doc/solstice-input.5.txt b/doc/solstice-input.5.txt
@@ -593,10 +593,10 @@ The available triangular meshes are:
sphere.
*stl*::
- Path toward an external mesh file defined with respect to the *ST*ereo
- *L*ithography file format. The front side of the loaded triangles is defined
- with respect to their vertex ordering into the STL file: a triangle is front
- facing when their vertices are clock wise ordered.
+ Path toward an external mesh file defined with respect to the **ST**ereo
+ **L**ithography file format. The front side of the loaded triangles is
+ defined with respect to their vertex ordering into the STL file: a triangle
+ is front facing when their vertices are clock wise ordered.
ENTITY
------
@@ -635,7 +635,7 @@ the pivot type, and the sun directions submitted by *solstice*(1). Each entity
can also have a list of *anchors*. An anchor is used to define a position
relative to the entity into which it is declared.
-For geometric entity one have to define if the encapsulated geometry is a
+For a geometric entity one have to define if the encapsulated geometry is a
*primary* geometry, i.e. a geometry directly lit by the sun and used to
concentrate the solar flux (e.g. a primary mirror). One can define all the
solar plant geometric entities as primaries but a well designed solar plant
@@ -704,22 +704,22 @@ Two different flavours of *pivots* are available: *x_pivot* and *zx_pivot*,
each with its own set of parameters and behaviour.
*x_pivot*::
- Pivot with a single rotation axis: the *+X* axis in its local coordinate
+ Pivot with a single rotation axis: the +X axis in its local coordinate
system. It has a *target* and can have a *ref_point*. Its pointing algorithm
considers an incoming ray of light from the center of the sun and rotates
- its children so that a specular reflection at *ref_point* using *+Z* as
+ its children so that a specular reflection at *ref_point* using +Z as
local normal will hit the target point of the pivot, or will have the
specified direction (depending of the kind of target).
*zx_pivot*::
- Pivot with two rotation axis: the *+Z* axis in its local coordinate system,
- then the *+X* axis in the coordinate system resulting of the *Z* rotation.
+ Pivot with two rotation axis: the +Z axis in its local coordinate system,
+ then the +X axis in the coordinate system resulting of the Z rotation.
It has a *target* and can have a *ref_point* and a *spacing* that defines
- the translation along the *+Y* axis after the first rotation. If not
+ the translation along the +Y axis after the first rotation. If not
defined, *spacing* is 0. The *zx_pivot* pointing algorithm considers an
incoming ray of light from the center of the sun and rotates the pivot's
children of the pivot so that a specular reflection at *ref_point* using
- *+Y* as local normal will hit the target point of the pivot, or will have
+ +Y as local normal will hit the target point of the pivot, or will have
the specified direction (depending of the kind of target).
Anchor