commit 4a68fdc6c5ca026ed45ea17439db97b8c6057423
parent 989c06f43dd68d9e9f533424c5f72f79f377bdf0
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Thu, 28 Sep 2017 09:55:46 +0200
Fix the "input" documentation
The "absorption" parameter was renamed in "extinction".
Diffstat:
1 file changed, 19 insertions(+), 19 deletions(-)
diff --git a/doc/solstice-input.5.txt b/doc/solstice-input.5.txt
@@ -205,7 +205,7 @@ _______
<medium> ::= medium: <medium-descriptor>
<medium-descriptor> ::= refractive_index: <mtl-data> # in ]0, INF)
- absorption: <mtl-data> # in [0, INF)
+ extinction: <mtl-data> # in [0, INF)
----------------------------------------
@@ -258,7 +258,7 @@ _______
----------------------------------------
<atmosphere> ::= atmosphere:
- absorption: <mtl-data> # in [0, 1]
+ extinction: <mtl-data> # in [0, 1]
----------------------------------------
@@ -331,13 +331,13 @@ ATMOSPHERE
----------
The *atmosphere*, when provided, describes the medium surrounding the
-solar plant. Its only parameter is its absorption coefficient in m^-1, that
-can either be a scalar if the *absorption* is constant over the spectrum, or
-can be spectrally described. The absorption along light paths is only computed
+solar plant. Its only parameter is its extinction coefficient in m^-1, that
+can either be a scalar if the *extinction* is constant over the spectrum, or
+can be spectrally described. The extinction along light paths is only computed
after the first reflector, as sun description must include all the atmospheric
effects before the first reflector (see sun description for more details).
-If no atmosphere is provided, atmospheric absorption after the first reflector
+If no atmosphere is provided, atmospheric extinction after the first reflector
is not taken into account.
MATERIAL
@@ -387,8 +387,8 @@ dielectrics with inverted media:
material:
front:
dielectric:
- medium_i: &vacuum { refractive_index: 1, absorption: 0 }
- medium_t: &glass { refractive_index: 1.5, absorption: 20 }
+ medium_i: &vacuum { refractive_index: 1, extinction: 0 }
+ medium_t: &glass { refractive_index: 1.5, extinction: 20 }
back:
dielectric:
medium_i: *glass
@@ -397,13 +397,13 @@ material:
+
If the media consistency is not ensured, *solstice*(1) will fail to run
simulations. Note that by default, the surrounding medium is assumed to be
-the vacuum, i.e. its refractive index and its absorption are scalars whose
+the vacuum, i.e. its refractive index and its extinction are scalars whose
values are 1 and 0, respectively. If an atmosphere is defined, the refractive
-index of the surrounding medium is still the scalar 1 but its absorption is
+index of the surrounding medium is still the scalar 1 but its extinction is
the one of the atmosphere. In other words, to reference the surrounding medium
in the *medium_i* or the *medium_t* attribute of a *dielectric* interface, one
-has to define a medium whose refractive index is the scalar 1 and absorption
-is either 0 or the absorption of the atmosphere if the latter is defined or
+has to define a medium whose refractive index is the scalar 1 and extinction
+is either 0 or the extinction of the atmosphere if the latter is defined or
not, respectively.
*matte*::
@@ -450,12 +450,12 @@ ray travelling in a medium _A_ can only encounter a medium interface whose
*medium_i* attribute is _A_. If the media consistency is not ensured,
*solstice*(1) will fail to run simulations. Note that by default, the
surrounding medium is assumed to be the vacuum, i.e. its refractive index and
-its absorption are scalars whose values are 1 and 0, respectively. If an
+its extinction are scalars whose values are 1 and 0, respectively. If an
atmosphere is defined, the refractive index of the surrounding medium is still
-the scalar 1 but its absorption is the one of the atmosphere. In other words,
+the scalar 1 but its extinction is the one of the atmosphere. In other words,
to reference the surrounding medium in the *medium_i* attribute of a
*thin-dielectric* interface, one has to define a medium whose refractive
-index is the scalar 1 and absorption is either 0 or the absorption of the
+index is the scalar 1 and extinction is either 0 or the extinction of the
atmosphere if the latter is defined.
*virtual*::
@@ -1011,7 +1011,7 @@ a *cuboid* using a glass material is located between the hyperbol and the
target. In this example, a small fraction of incoming power is absorbed by the
target. The rest is either missing the target, absorbed or refracted by the
glass. Furthermore, this example illustrates the use of a *spectrum* for
-*refractive index* and *absorption* by various *media* (air and glass).
+*refractive index* and *extinction* by various *media* (air and glass).
.......
# Spectra
- spectrum: &solar_spectrum
@@ -1049,15 +1049,15 @@ glass. Furthermore, this example illustrates the use of a *spectrum* for
# Media
- medium: &air_medium
refractive_index: 1
- absorption: *air_kabs
+ extinction: *air_kabs
- medium: &glass_medium
refractive_index: *glass_ref_index
- absorption: *glass_kabs
+ extinction: *glass_kabs
# Sun & atmosphere
- sun: {dni: 1, spectrum: *solar_spectrum}
-- atmosphere: {absorption: *air_kabs}
+- atmosphere: {extinction: *air_kabs}
# Materials
- material: &specular {mirror: {reflectivity: 1, roughness: 0}}