commit 9359812055f6a3b35fb75e0f123164e4a218670a
parent c26b5612c98f16e8fd64726f746c8c44bac67bae
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Mon, 18 Sep 2017 16:36:28 +0200
Use Solstice-Anim 0.2 to avoid unnecessary pivot resolutions
Diffstat:
2 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt
@@ -44,7 +44,7 @@ set(LibYAML_DIR ${_current_source_dir}/)
find_package(LibYAML REQUIRED)
find_package(RCMake 0.2.3 REQUIRED)
find_package(RSys 0.4 REQUIRED)
-find_package(SolAnim 0.1 REQUIRED)
+find_package(SolAnim 0.2 REQUIRED)
find_package(SolSolver 0.4 REQUIRED)
find_package(Star3DUT 0.2 REQUIRED)
find_package(StarSP 0.4 REQUIRED)
diff --git a/src/solstice_dump.c b/src/solstice_dump.c
@@ -120,7 +120,6 @@ res_T
solstice_dump(struct solstice* solstice)
{
struct dump_context ctx;
- double dummy_dir[3] = {0, 0, 1};
size_t i, n;
res_T res = RES_OK;
ASSERT(solstice && solstice->dump_format == SOLSTICE_ARGS_DUMP_OBJ);
@@ -135,9 +134,7 @@ solstice_dump(struct solstice* solstice)
fprintf(solstice->output, "# %s\n", solstice_node_get_name(node));
- /* TODO use a anim tree visitor that neither resolve the pivot
- * transformations nor compute the node transforms */
- res = sanim_node_visit_tree(&node->anim, dummy_dir, &ctx, dump_geometry);
+ res = sanim_node_visit_tree(&node->anim, NULL, &ctx, dump_geometry);
if(res != RES_OK) {
fprintf(stderr, "Could not dump the solstice geometry.\n");
goto error;