commit b541aaa215f08d1eee8ce410e4de95e1ba2618c9
parent 89ae1cec0b8a5e187d1b75d4eedfc51b250f3e0a
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Thu, 15 Nov 2018 14:12:29 +0100
Fix typos in the solstice man page
Diffstat:
2 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/doc/solstice.1.txt.in b/doc/solstice.1.txt.in
@@ -80,8 +80,8 @@ OPTIONS
+
Following the right-handed convention, Solstice azimuthal rotation is
counter-clockwise, with 0° on the X axis. Solstice elevation starts from 0° for
-directions in the XY plane, up to 90° at zenith. Thus -D0,0 -D0,90 -D0,180 and
--D0,270 will produce solar vectors {-1,0,0} {0,-1,0} {+1,0,0} and {0,+1,0}
+directions in the XY plane, up to 90° at zenith. Thus -D0,0 -D90,0 -D180,0 and
+-D270,0 will produce solar vectors {-1,0,0} {0,-1,0} {+1,0,0} and {0,+1,0}
respectively, while -D__alpha__,90 will produce {0,0,-1} regardless of _alpha_
value.
@@ -252,4 +252,3 @@ SEE ALSO
*solstice-input*(5),
*solstice-output*(5),
*solstice-receiver*(5)
-
diff --git a/src/solstice_args.h.in b/src/solstice_args.h.in
@@ -55,7 +55,7 @@ struct solstice_args {
double pos[3];
double tgt[3];
double up[3];
- double fov_x; /* In radians */
+ double fov_x; /* In degrees */
int auto_look_at;
} camera;